We took a tiny breather from developing to demo Ruberg
We got to demo Ruberg to several journalists yesterday at Work@Play, thanks to the invitation extended by BC Tech Association and Alan Goldman.Alan Goldman and Aaron Hilton both gave short speeches about the exciting prospects of the VR community as
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Why we replaced all UI buttons with sliders in our Ruberg game
Here's another weekly peek into our upcoming chain reaction machine game, Ruberg. This time we wanted to show how we've ended up with sliders instead of buttons for our in-game options. In our game, players interact with the environment through the use