- Our focus is creating interactive experiences that spark a sense of wonder.
- We like to push the boundaries of what’s possible and are driven by our curiosity and tech innovation.
- We’re small, entirely independent, Canadian-owned, and will forever stay that way!
- We believe in creating meaningful experiences without the use of violence and adult themes.
Perks and Benefits
We offer benefits you’d expect from a large company without all of the large company annoyances.
Friendly and focused
We’re often described as “friendly and focused” by different people!
We like to have fun and joke around but we’re serious about our work. We have a collaborative, self-driven culture that values kindness just as much as ability. We aim for excellence in everything we do, and we listen to what everyone has to say. We’re not the most extroverted people around but we’re vocal and friendly!
If you like to crack jokes during meetings but like to put on your headphones and get in the zone afterwards, you’ll fit perfectly with our team.
Small & Nimble
The XR industry moves quick. Something that worked yesterday may not work today. This is why our team is kept purposely small so that we stay nimble and focused.
As part of a small team, you won’t have to deal with managers or feel like you’re an insignificant cog in the wheel. You’ll work closely with talented people and do some of your best work.
VR veterans since 2014
There are a lot of studios out there, and new ones seem to be popping up all the time. And that’s great! It means the spatial computing industry is thriving! Unfortunately though, the majority of indie studios shut down after a few years even if they’ve had a hit title.
Don’t risk your career. Join a studio 👋🏻 that has a long history of stability without having to churn out boring titles.
We answer some of your most asked questions.
When was the last time your team experienced crunch?
We pride ourselves in not having a crunch culture! It's something we take seriously and actively try to prevent each time we have a planning meeting. The only time we've had to crunch was during a Saturday afternoon—for the Quest 1 launch of Gadgeteer. What happened was we had built Gadgeteer for the most popular VR headset at the time (HTC Vive). It was a PCVR headset, and at the time, standalone headsets didn't exist yet. So, when the Quest 1 headset was made available to us, it took a considerable amount of effort to optimize our game for it. We haven't had crunch any time after that and we don't plan to!
What does a typically day look like?
We start our day at 9am by saying hello to everyone on Slack. We have our morning stand-up meetings at 9:30am (15 mins max). It's a great way to catch up on what everyone's working on with a bit of banter to start our day. On most days there aren't any other meetings to be had so you'll have large blocks of focus time for you to do your work. Lunches are 1 hour long, and we like to start them between 11am~11:30am to beat the rush, but you can start your lunch any time you want. We have bi-weekly retro meetings to go over what we did well and what we can improve on. We also have monthly planning meetings to make sure we're on the right track. We take lots of short breaks throughout the day, and we end our day by saying good-bye to everyone on Slack.
What is your 5 year plan?
In 5 years, we would have moved on from being a hit-driven business. The majority of VR studios today are hit-driven businesses and therefore require a lot of luck to survive. Our next project will allow us to transition out of this model and into one that is more mature and stable. We plan on developing and supporting this next project for the indefinite future. Additionally, our end goal is to have people work with us from all over the world (remotely). That means more diversity in backgrounds, broader range of ideas, and more flexibility in where you work and when you work. You could travel the world while working on mind-bending XR experiences, for example! Finally, in 5 years, we would have released our next project which will introduce never-before-seen XR concepts and (we hope!) will revolutionize our industry.
What do you think is the ultimate potential of virtual reality?
We don't think of VR / AR / MR as another display technology. We see them as primitive teleportation devices that can teleport us to different realities. We believe everyone has their own way of perceiving and understanding reality, and that the true power of spatial computing lies in sharing these realities in a way that feels as real to others as they do to us—helping us to connect on a level not possible before.
Interested in joining us? Here’s what you can expect from our hiring process.
1. Initial Review
We read every cover letter that comes our way so don’t skip out on it! Be sure to include a link to your portfolio too.
2. Quick Call
We like to have a quick call as a starting point so we can speak to as many of our candidates as possible.
Depending on the position, you may be invited to up to 3 interviews and asked to complete a technical assessment.
We believe in respecting candidates no matter how busy things get. Expect a prompt reply from us whether you get the job or not.
Woohoo! You’ve made it! An offer letter will be sent to you detailing your salary, start date, and everything else.
We’ll help get you started the minute you accept our offer. You can count on us to make the onboarding process as smooth and stress-free as possible!
Didn’t find what you were looking for?
Send us your resume anyway! Let us know where you found us and an interesting fact about you.
Your dream job might be available in the near future 🙂
Thanks for making it this far!
Bonus: Our team playing Gartic Phone during one of our team socials (•̀ᴗ•́)