What a desktop might look like in VR
One of the key mechanics in our upcoming VR puzzle game—Ruberg—is building a wacky chain reaction machine with a variety of gadgets (gadgets being key objects that users can use to build a machine).It is thus important for the spawning
An in-depth guide on capturing / preparing photogrammetry for Unity
We've learned a great deal from our recent project with the University of British Columbia (more about the VR project here: http://metanautvr.com/blog/2017/07/18/walk-around-stanley-park-in-vr/)One of our biggest takeaways from the virtual reality project is learning how to capture and prepare photogrammetry for
Vive Controller vs Rift Controller Comparison (Diagram)
At Metanaut, we are passionate about VR design, especially interactions in virtual reality.The first step in creating anything good is to understand as much as you can about the subject matter. In our case, we wanted to release our app