We took a tiny breather from developing to demo Ruberg
We got to demo Ruberg to several journalists yesterday at Work@Play, thanks to the invitation extended by BC Tech Association and Alan Goldman.Alan Goldman and Aaron Hilton both gave short speeches about the exciting prospects of the VR community as
Why we replaced all UI buttons with sliders in our Ruberg game
Here's another weekly peek into our upcoming chain reaction machine game, Ruberg. This time we wanted to show how we've ended up with sliders instead of buttons for our in-game options. In our game, players interact with the environment through the use
Here’s a basic interaction in Ruberg: Glueing things onto the wall
A good chain reaction machine is multi-dimensional. The chain reaction moves on top of surfaces, but it also travels vertically.There's something special when gravity is used to assist the continuation of a ruberg.It's for this reason, we've added the ability to glue any
Lyra wins the Leap Motion Competition 2.0 (2016)
We won the 2016 Leap Motion Competition!When we first heard about the competition (a.k.a 3D Jam 2.0) by Leap Motion, the company behind the novel camera-based hand tracking system, we thought our idea for a music sequencer in VR was a