Why we replaced all UI buttons with sliders in our Ruberg game
Here's another weekly peek into our upcoming chain reaction machine game, Ruberg. This time we wanted to show how we've ended up with sliders instead of buttons for our in-game options. In our game, players interact with the environment through the use
Here’s a basic interaction in Ruberg: Glueing things onto the wall
A good chain reaction machine is multi-dimensional. The chain reaction moves on top of surfaces, but it also travels vertically.There's something special when gravity is used to assist the continuation of a ruberg.It's for this reason, we've added the ability to glue any
We thought cube menus were too restrictive. Here’s our take on a more modular menu system
One of the promises of VR is that everything will be intuitive. No longer will you need to use an unnatural input device like a keyboard and mouse—simply use your hands! But, one of the biggest jabs towards VR UX is that the
A first look at our chain reaction machine VR sandbox game
Happy Valentine's Day everyone,Instead of spending a romantic day with someone we love, we decided to spend it all by ourselves building this ruberg just for you ;)Here's a first look at our chain reaction virtual reality sandbox game, Ruberg.Share your love by joining our mailing
New VR puzzle game in the works
There's a new project in the works by Metanaut!
New Beginnings
Hello Everyone,This is an exciting time for our company. We've been in the virtual reality industry collectively for over 5 years now, and there has been some big changes happening in the background.Some of these changes we'll blog about at a
Announcing MSI Electric City
We've partnered with MSI to create a VR rollercoaster ride for you! MSI Electric City is a virtual reality sci-fi seated experience where you are transported to a futuristic city never seen before. Discover magnificent scenery and soar through wondrous architectures. You
Lyra joins HTC’s Vive X VR Accelerator
HTC has started their very own VR accelerator program called Vive X, and we're happy to announce that some of our devs will be turning Lyra into a fully fledged VR application! Earlier this year, we won what was the biggest VR competition at
Lyra wins the Leap Motion Competition 2.0 (2016)
We won the 2016 Leap Motion Competition!When we first heard about the competition (a.k.a 3D Jam 2.0) by Leap Motion, the company behind the novel camera-based hand tracking system, we thought our idea for a music sequencer in VR was a
Vive Controller vs Rift Controller Comparison (Diagram)
At Metanaut, we are passionate about VR design, especially interactions in virtual reality.The first step in creating anything good is to understand as much as you can about the subject matter. In our case, we wanted to release our app